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Starcraft remastered download time
Starcraft remastered download time









Your text overlaps are probably dead (character width changed, field length probably changed) EUD, etc) are mostly dead (some cases where accessing data within a fixed size data structure is not expected to change) Will cost additional $$$ (from an interview)

starcraft remastered download time

Connect to 2.0, including friends, matchmaking, etc. Remastered/New graphics and audio replacements UMS briefings screen completely redone (note that the wording indicates that they may have added additional text formatting or some other briefing feature) Zoom in/out (better than resolution hack)

starcraft remastered download time

4k resolution support (including widescreen) Post has been edited 1 time(s), last time on Mar 19 2017, 8:32 am by Lanthanide. Pity it wasn't Act 2 merc, the ones that people actually use There's an Act 5 mercenary called Lanth in my honour (I contributed a fair few ideas for the v1.10 patch, including a lot of the rebalancing of uniques that was done in that patch).

#Starcraft remastered download time Patch#

I got this from talking to the lead programmer on D2:LOD in the dii.net chatrooms over the course of several months in the lead up to the 1.10 patch for LoD. They could charge $5-10 for it and they'd make a lot of money for very little effort and support. Since everything is digitally distributed now (and for physical they can use cheap-as-chips DVDs) they could easily re-release a 'high def' version of D2 with the uncompressed graphics. When they originally released it they compressed all of the textures quite a lot so they could fit on 2 CDs at the time - the early Act 1 wilderness textures in particular are quite muddy/blurry, and Act 3 generally doesn't look very crisp. What's really odd to me, is that Diablo 2 is still quite popular but they haven't bothered to release the uncompressed textures for it.









Starcraft remastered download time